Kimberly Unger

I made my first game back when the 80-column card was the new hot thing.  After 20+ years as a pro in this industry, the magic still hasn’t faded.  Not one bit.  Nowadays I run a mobileVR development studio, contract as a producer for narrative and mobile games, lecture on the intersection of art and code for UCSC’s masters program and in my “spare” time I write science fiction about how all these app-driven superpowers  are going to change the human race.

TL;dr: I like fast robots, big explosions and stabby things.